At GAIM Immersive Technology AB in Malmö, Sweden, I was part of a team of three UX researchers tasked with understanding and visualizing user behavior among GAIM's hunting simulator userbase.

Our goal was to explore and document the entire customer journey and identify opportunities to guide product decisions for improving the customer experience.

The project focused primarily on Qualitative Insights, gathered through extensive interviews and observational studies. These insights informed a series of strategic UX Deliverables that have since helped guide product decisions across the organization, from development to sales and marketing.

My Role

Planning and executing the data gathering phase which included Interviews, Blind Tests(Contextual Inquiry) & Surveys, Leading the development of User Personas, Collaborating on Customer Journey Mapping, Conducting workshops with Marketing & Development teams to deliver key UX Insights

Tools

Miro, Figma, Dovetail, Jira, SurveyMonkey.

01 / Understanding GAIM

We kicked off the project by conducting a few Pilot Interviews to test and refine a Questionnaire for the main study. 

A team member at GAIM, using the rifle controller and meta headset while another takes down notes.
Using the GAIM Hunting Rifle with the Meta Quest.

Getting to know the product while empathizing with our customers was one of the goals we had during this initial phase. Hence, each team member spent many hours using the software and the tangible controller, taking notes of the many observations we came across.

The image shows post it note stuck on a white board after the finishing of a team retrospective session.
Important notes from a team retrospective.

02 / UX Research

With a structured Questionnaire in-hand and a good understanding of how the product works, we moved ahead with gathering data through In-Depth Interviews. We gathered participants through sending out requests on GAIM’s monthly newsletter and then shortlisting candidates to have a diverse dataset.

Screenshot from a Miro Board showing the collection of all the knowledge created through every phase of the project, organised systematically with sections on the top, bottom, right and left.
Miro Board where we collated and presented all the information collected during every phase of the project.

We also ran Blind Tests, observing their interactions with the system through their onboarding and first-use. To supplement our Qualitative work, we conducted surveys, recruiting participants through GAIMS's Newsletter, which helped us triangulate our findings during the analysis.

Screenshot showing a pie chart of nationality distribution of the results from our survey participants.
A screenshot of a Miro Board showing notes taken down on post it notes nd placed alongside the user manual during a Blind Test session.
Top: Nationality distribution on our surveys, that align with GAIM's userbase distribution across Europe & North America | Bottom: Note-taking during a Blind Test.

After a rigorous Thematic Analysis phase was completed on Dovetail, the Insights that emerged were used to create a range of UX deliverables.

03 / Insights & Customer Journey Map

The Insights acted as a resource bank for the themes that emerged during the analysis. They were created, stored and presented from Dovetail itself. These Insights would then be used as a resource for Workshops and Brainstorming sessions across teams. 

A quote presented in the Insights - “When I look down the scope, I have to be sure of making the hit. What’s necessary for that, is practice."
Screenshot from a Miro Board showing how the Insights on Dovetail help create both the Customer Journey Map and Personas which in turn create the Persona Journey Maps that influence further UX Implementations.
How the Insights on Dovetail flow into other deliverables.

The Customer Journey Map (CJM) was created as an end-to-end visualization of user interaction across all product touchpoints and phases. This was designed to be a living map that changes as the product evolves.

Screenshot of the Customer Journey Map with seven phaes fo the journey including Awareness, Consideration, Purchase, Onboarding, Usage, Loyalty and Advocacy.
The filled-up Customer Journey Map with seven phases of the product journey.

04 / User Personas

The User Personas were the final deliverable from the research that were to be used by teams at GAIM as a tool for truly empathizing with their customers. It was split into three documents.

  • Persona Foundation Document: Core patterns and attributes that shaped our personas. This document acted as a database to collect all user data that emerged from the Insights.
  • Three User Personas: Fictional characters based on the data in the PFD, referred to by the teams to empathise with real users.
  • Persona Journey Maps: Detailed mapping of each Persona’s experience across the seven phases of the CJM.
Screenshot of three user personas mapped across the seven phases of the same customer journey map as before.
Three Persona Journey Maps.

04 / Readings That Guided me